It’s quite strange to think about a video game character going to therapy. Less so in a text-driven role-playing game, I suppose. Still less strange if the role played is of a young man grieving the simultaneous end of a life and the loss of a relationship. That’s the situation Rama, protagonist of Pikselnesia’s Afterlove EP, finds himself in as the game begins. As Rama, you have to get the band back together and try to write songs for an EP that’ll be released at a gig at the end of the month. The narrative picks up one year after his girlfriend Cinta’s unexpected death from an unspecified health complication.
In grief, Rama has coped by having Cinta’s voice in his head at all times. It may not be just her voice actually. Her words are vivid enough for Rama that he can hold one-on-one conversations with her. Other characters cannot hear Cinta’s voice, so Rama’s sudden comments or replies seem a little out of the blue when he’s trying to have an in-person conversation with friends and also managing an internal dialogue with Cinta. They’ll call him out on it, but he remains oblivious to his condition.
All of the conversations with these characters happen through on-screen text. Cinta is the only character whose text is supplemented with voice acting. You are essentially getting to hear the voice in Rama’s head as he grieves his loss. This choice is very effective in drawing the player into Rama’s perspective while also not completely sharing it. As a player, you’re aware of the conversation Cinta and Rama are having even as Rama discusses other topics with whoever is with him in real life. You can sense the confusion he’s feeling and may even share the frustration of his friends when they cannot parse his seemingly random contributions to their discussions.
Two of those friends, Adit and Tasya, play with him in the incredibly named SIGMUND FEUD. Their three-piece approach to slacker-y, pop-leaning shoegaze is soundtracked by L’ALPHALPHA, an actual band from Jakarta, Indonesia. Rama’s the principal songwriter and lyricist, so his lost year of catatonic depression has made it difficult for the band to continue. Practices are tense and both Tasya and Adit question their own interest in continuing the band beyond the scheduled gig at the end of the month. Even if the band members aren’t getting along super well, it’s still fun to practice with them. There’s a light rhythm game element to working through songs in the practice space or going over them alone in your room. Thankfully, there are no consequences for missing notes. Had there been, I think Tasya would have threatened to quit even earlier than she did in the plot!
Most of your days as Rama are spend shuffling around Jakarta. You’re a minor celebrity, so you will get rockignized when you stop by the cafe, record store, ramen shop, or therapist’s office. The locations are spread out enough that you will occasionally make use of fast travel (via your phone’s map app; if only real life were so simple!), but it is relaxing to walk around the neighborhood and check in on the regulars who are waiting for their bus or trying to get up the courage to ask out their crush. You will also have a chance to try your hand at romance with one of three possible partners. I was either so devoted to being a good band member or was just as oblivious as Rama that I didn’t end up in a relationship at the end of the game. I guess the Rama I was playing was still carrying a torch for Cinta. Something about playing a noncommittal slacker in his 20s must have really hit home for me.
Unlike mid-20s me, Rama understands the value of therapy. In his sessions, he works to understand why he is still able to have conversations with Cinta and also how those conversations might be getting in the way of his continued growth. These sessions are entirely optional, though the game gives you reminders to check in with your therapist every few days. One of my favorite minor characters is the receptionist in the office who brings up her Christian metal fandom repeatedly. It would have been hilarious if Rama could recruit her to join his band and completely alienate Adit and Tasya into quitting music entirely. He’s already speaking aloud to the voices in his head, so it’s easy to imagine a new version of SIGMUND FEUD that involves Rama speaking in tongues over some ripping thrash riffs while the demure receptionist hammers blast beats for Jesus. Maybe that’ll be the sequel—the Afterlife EP.
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